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Conference Paper
F. Peinado and Navarro, A., RCEI: An API for Remote Control of Narrative Environments, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 181-186.PDF icon 2007-peinado-rcei-PUBLISHED.pdf (1 MB)
F. Peinado, Cavazza, M., and Pizzi, D., Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.PDF icon 2008-peinado-revisiting.pdf (398.83 KB)
F. Peinado, Escribano, F., Moreno, M., Iparraguirre, A. Andrés, Zapata, R., and Moreno-Ger, P., Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
P. Gervás, Díaz-Agudo, B., Peinado, F., and Hervás, R., Story Plot Generation based on CBR, in 24th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence (AI-2004), Cambridge, UK, 2004.PDF icon GervasetalAI2004.pdf (313.9 KB)
F. Peinado, Navarro, A., and Gervás, P., A Testbed Environment for Interactive Storytellers, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008.PDF icon 2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
F. Peinado and Gervás, P., Transferring Game Mastering Laws to Interactive Digital Storytelling, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004.PDF icon 2004-peinado-transferring.pdf (125.92 KB)
M. López-Ibáñez and Peinado, F., Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
Journal Article
F. Peinado, Francisco, V., Hervás, R., and Gervás, P., Assessing the Novelty of Computer-Generated Narratives using Empirical Metrics, MINDS AND MACHINES, vol. 20, p. 588, 2010.PDF icon M&M_PeinadoFranciscoHervasGervas_2010.pdf (240 KB)
F. Peinado and Santorum, M., De cómo la realidad puede tomar parte en juegos emergentes, La Revista Icono 14, vol. 8, 2006.PDF icon 2006-peinado-realidad.pdf (543.21 KB)
V. Francisco, Hervás, R., Peinado, F., and Gervás, P., EmoTales: creating a corpus of folk tales with emotional annotations, Language Resources and Evaluation, vol. 45, 2011.PDF icon LRE_FranciscoGervasPeinadoGervas_2011.pdf (647.7 KB)
F. Peinado and Gervás, P., Evaluation of Automatic Generation of Basic Stories, New Generation Computing, vol. 24, pp. 289-302, 2006.PDF icon 2006-peinado-evaluation-PRE.pdf (183.79 KB)
R. Hervás, Arroyo, J., Francisco, V., Peinado, F., and Gervás, P., Influence of personal choices on lexical variability in referring expressions, Natural Language Engineering, vol. 22, pp. 257-290, 2016.PDF icon HervasEtAl_NLE_2016.pdf (480.66 KB)
F. Peinado, Interactive Digital Storytelling: Automatic Direction of Virtual Environments, Upgrade, vol. VII, pp. 42-46, 2006.PDF icon 2006-peinado-interactive-PRE.pdf (64.07 KB)
F. Peinado and Santorum, M., Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos, La Revista Icono 14, vol. 4, 2005.PDF icon 2005-peinado-juego.pdf (262.71 KB)
F. Peinado, Narración Digital e Interactiva: Dirección automática de entornos virtuales, Novática, vol. 180, 2006.PDF icon 2006-peinado-narracion-PRE.pdf (65.94 KB)
V. Francisco, Gervás, P., and Peinado, F., Ontological reasoning for improving the treatment of emotions in text, Knowledge and Information Systems, vol. 24, p. 23, 2010.PDF icon KAIS2010.pdf (952.52 KB)