Biblio
“Improving Information Extraction from Wikipedia Texts using Basic English”, in Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), Paris, France, 2016. LRECPaper-AdrianTeresa.pdf (100.4 KB)
, “Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children”, IEEE Access, vol. 9, pp. 44283–44291, 2021.
, “Dancing a treasure: A videogame to motivate young audiences toward Spanish dance”, in 26 th International Conference on Computers in Education, Taiwan, 2018.
, “An Augmented Reality Experience for Generating New Audiences for Spanish Dance”, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
, “The courtesy of Spain: Theater for the new generations”, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
, “The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
, , “Desarrollo de una aplicación de ayuda para la redacción de textos simplificados”, in I Congreso Internacional Universidad y Discapacidad, 2012. SinopsisMartaRodriguezEtAl.pdf (33 KB)
, “Design Tasks in Virtual Environments Development”, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001. SEKE01.pdf (54.36 KB)
, “Desarrollo de Entornos Virtuales para Web”, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005. CAPITULO-EV v10.pdf (251.57 KB)
, “Grafeno: Semantic graph extraction and operation”, in International Conference on Digital Information Management (ICDIM 2016), 2016.
, “Enriched semantic graphs for extractive text summarization”, in Conference of the Spanish Association for Artificial Intelligence, 2016.
, “Tools for the use of SignWriting as a Language Resource”, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.
, “A different description of orientation in sign languages”, Procesamiento del Lenguaje Natural, pp. 53–60, 2019.
, “Generating Stories Using Role-playing Games and Simulated Human-like Conversations”, in Proceedings of the 3rd Workshop on Computational Creativity in Natural Language Generation (CC-NLG 2018), Tilburg, the Netherlands, 2018. W18-6606.pdf (251.05 KB)
, “Empirical Evidence of the Limits of Automatic Assessment of Fictional Ideation”, in C3GI at ESSLLI 2016 Computational Creativity, Concept Invention, and General Intelligence, 2016.
, “We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World”, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
, “Integrando una base de datos léxica y una colección de entrenamiento para la desambiguación del sentido de las palabras”, Procesamiento del Lenguaje Natural, vol. 23, pp. 40-46, 1998.
, “A Model of Character Evolution based on Stanislavsky-driven BDI Agents”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017. C3GI_2017_paper_12.pdf (389.34 KB)
, “Conceptual Representations for Computational Concept Creation”, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019. a9-xiao-with-supp.pdf (4.11 MB)
, “Affect Recognition from Speech”, Artificial Intelligence in Education, vol. 200. IOS Press, pp. 683-685, 2009. AIED2009.pdf (1.08 MB)
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
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