Biblio

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L
C. León, de la Puente, S., Dionne, D., Hervás, R., and Gervás, P., Constructing World Abstractions for Natural Language in Virtual 3D Environments, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009.PDF icon iimss09.pdf (326.3 KB)
C. León, Gervás, P., and Delatorre, P., Empirical Insights Into Short Story Draft Construction, IEEE Access, vol. 7, pp. 119192-119208, 2019.
C. León and Gervás, P., A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011.PDF icon cc294-leon.pdf (127.2 KB)
C. León, A Computational Model for Automated Extraction of Structural Schemas from Simple Narrative Plots, Universidad Complutense de Madrid, Madrid, 2010.PDF icon tesis_isbn.pdf (1.26 MB)
C. León and Gervás, P., Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.PDF icon stella CRC.pdf (218.11 KB)
C. León, Carrillo de Albornoz, J., and Gervás, P., A Framework for Building Creative Objects From Heterogeneous Generation Systems, in 5th International Joint Workshop on Computational Creativity, 2008.PDF icon ijwcc08spiel.pdf (170.56 KB)
C. León and Gervás, P., Assisting Writing Through Step-by-Step Story Generation, in Semi-Automated Creativity Workshop, ACM conference on Creativity & Cognition 2011, Atlanta, Georgia, USA., 2011.PDF icon semi_automated_extended_leon_gervas.pdf (101.36 KB)
C. León, Hassan, S., Gervás, P., and Pavón, J., Mixed Narrative and Dialog Content Planning Based on BDI Agents, in XII Conferencia de la Asociación Española para Inteligencia Artificial, Salamanca, Spain, 2007.PDF icon caepia07.pdf (148.32 KB)
C. León and Gervás, P., The Role of Evaluation Driven Rejection in the Successful Exploration of a Conceptual Space of Stories, Minds and Machines, 2010.PDF icon mm10_leon_gervas.pdf (364.79 KB)
C. León and Gervás, P., Creative Storytelling Based on Transformation of Generation Rules, in 5th Internation Joint Workshop on Computational Creativity, 2008.PDF icon ijwcc08cast.pdf (202.62 KB)
C. León and Gervás, P., A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011.PDF icon cc294-leon.pdf (127.2 KB)
C. León and Gervás, P., Prototyping the Use of Plot Curves to Guide Story Generation, in Workshop on Computational Models of Narrative, 2012 Language Resources and Evaluation Conference (LREC'2012), Istambul, Turkey, 2012.PDF icon leon_gervas_cmn12.pdf (116.75 KB)
C. León, Hassan, S., Gervás, P., Olivier, P., and Kray, C., From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation, in Conference of the Artificial and Ambient Intelligence, Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 402–409.PDF icon agentes07.pdf (724.56 KB)
C. León, Peinado, F., and Navarro, A., An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.PDF icon icids08.pdf (343.07 KB)
E. Lloret, Plaza, L., and Aker, A., Analyzing the Capabilities of Crowdsourcing Services for Text Summarization, Language Resources and Evaluation (LRE). In press, 2012.
E. Lloret, Plaza, L., and Aker, A., Multi-Document Summarization by Capturing the Information Users are Interested in, in Recent Advances in Natural Language Processing (RANLP 2011), 2011.PDF icon RANLP2011.pdf (95.01 KB)
E. López, Plá, J., Méndez, G., and Gervás, P., Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones, in 4th International Symposium of Ubiquitous Computing and Ambient Intelligence (UCAmI 2010), Valencia, Spain, 2010.PDF icon MendezGervas-UCAmI2010.pdf (406.97 KB)
J. Luis López-Calle, Gervás, P., and Fernández-Muñoz, C., A Methodology for the Annotation of Narrative Structures in Films, Communication & Methods, vol. 5, p. 91--107, 2023.PDF icon 182-Article Text-927-1-10-20230525.pdf (149.44 KB)
M. López-Ibáñez and Peinado, F., Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
M
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., The Multiple Language Question Answering Task at CLEF 2003, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon QAatCLEF2003.pdf (195.29 KB)
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon creatingDISEQuA2003.pdf (155.93 KB)
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
A. Martín, Hervás, R., Méndez, G., and Bautista, S., PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictar-Interaccion2018.pdf (618.03 KB)
J. - M. Martínez-González, García-Sánchez, P., Palomo-Duarte, M., and Delatorre, P., Implementación de generador estocástico de partidas mediante la configuración de dimensiones afectivas, in XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018), 2018.
P. Martins, Oliveira, H. G., Gonçalves, J. Carlos, Cruz, A., Cardoso, A., Znidarzic, M., Lavrac, N., Linkola, S. M., Toivonen, H., Hervás, R., Méndez, G., and Gervás, P., Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case, IBM Journal of Research and Development, pp. 1-1, 2019.PDF icon IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)

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