Biblio
“Evaluation of a System for Personalized Summarization of Web Contents”, in User Modeling 2005, 10th International Conference, UM 2005, Edinburgh, Scotland, UK, 2005, pp. 453-462.
Diaz et al 2005 (UM).pdf (130.08 KB)
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“Evaluating a User-Model Based Personalisation Architecture for Digital News Services”, in Research and Advanced Technology for Digital Libraries, 4th European Conference, ECDL 2000, Lisbon, Portugal, 2000, pp. 259-268.
Diaz et al 2000 (ECDL).pdf (54.71 KB)
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“Estudios preliminares sobre el suspense narrativo e interactivo”, in VI Jornadas Predoctorales de la Escuela Superior de Ingeniería, 2015.
Delatorre 2015 - Estudios preliminares del suspense.pdf (149.73 KB)
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“Enrichment of Automatically Generated Texts using Metaphor”, in 6th Mexican International Conference on Artificial Intelligence (MICAI-07), Aguascalientes, Mexico, 2007, vol. 4827, pp. 944–954.
HervasEtAlMICAI07.pdf (110.95 KB)
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“Enriched semantic graphs for extractive text summarization”, in Conference of the Spanish Association for Artificial Intelligence, 2016.
, “Enhancing Dependency Analysis by Combining Specific Dependency Parsers”, in Artificial Intelligence and Hybrid Systems, IConcept Press. In press., 2012.
document.pdf (620.25 KB)
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“ Engineering Linguistic Creativity: Bird Flight and Jet Planes”, in NAACL HLT 2010 Second Workshop on Computational Approaches to Linguistic Creativity, Los Angeles, 2010.
, “Empirical Insights Into Short Story Draft Construction”, IEEE Access, vol. 7, pp. 119192-119208, 2019.
, “Empirical Identification of Text Simplification Strategies for Reading-Impaired People”, in European Conference for the Advancement of Assistive Technology, Maastricht, the Netherlands, 2011.
AAATE_BautistaLeonHervasGervas.pdf (92.8 KB)
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“Empirical Evidence of the Limits of Automatic Assessment of Fictional Ideation”, in C3GI at ESSLLI 2016 Computational Creativity, Concept Invention, and General Intelligence, 2016.
, “Empirical Determination of Basic Heuristics for Narrative Content Planning”, in Proceedings of Computational Creativity and Natural Language Generation Workshop, International Conference on Natural Language Generation (INLG 2016), Edimburgh, Scotland, 2016.
CC-INLG2016Gervas-CRC.pdf (269.25 KB)
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“EmoTraductor: Análisis Emocional para la Inclusión Digital”, in IV Congreso Internacional Universidad y Discapacidad (CIUD 2018), Madrid, Spain, 2018.
EmoTraductor-CIUD2018.pdf (321.42 KB)
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“Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice”, in 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 2019.
Emotions_responsive_audience_El-Yamri.pdf (197.9 KB)
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“An Emotion-based Model of Negation, Intensifiers, and Modality for Polarity and Intensity Classification”, Journal of the American Society for Information Science and Technology (JASIST). In press, 2012.
, “Emotional Interpretation of Opera Seria: Impact of Specifics of Drama Structure”, in 14th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2022.
KDIR2022-opera-CRC.pdf (173.12 KB)
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“EmoTales: creating a corpus of folk tales with emotional annotations”, Language Resources and Evaluation, vol. 45, 2011.
LRE_FranciscoGervasPeinadoGervas_2011.pdf (647.7 KB)
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“EmoTag: Automated Mark Up of Affective Information in Texts”, in EUROLAN 2007 Summer School Doctoral Consortium, Iasi, Romania, 2007, pp. 5–12.
FranciscoHervasDCEUROLAN2007.pdf (112.02 KB)
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“EmoTag: An Approach to Automated Markup of Emotions in Texts”, Computational Intelligence, 2012.
FranciscoGervasCI.pdf (631.32 KB)
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“Emolift: Elevator Conversations based on Emotions”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.
onateetal-iccc2019.pdf (180.18 KB)
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“El videojuego educativo como sistema autorreferencial: el curioso caso de Game Guru”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “El juegofórum: experiencias en el análisis colaborativo de videojuegos dentro del ámbito universitario”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “El impacto del diseño de actividades en el plagio de Internet en educación superior”, Comunicar, vol. XXIV, p. 48, 2016.
Comunicar2016.pdf (554.81 KB)
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“Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study”, Reading and Writing, 2022.
, “The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
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