Biblio
“Towards an N-Version Dependency Parser”, in Text, Speech and Dialogue, 13th International Conference, TSD 2010, Brno, Czech Republic, 2010, vol. 6231, pp. 43-50.
Ballesteros_et_al_TSD_2010.pdf (179.68 KB)
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“Training agents: an architecture for reusability”, in Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14.
iva05-mendez.pdf (351.47 KB)
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“Training to Capture Software Requirements by Role Playing”, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
, “Transferring Game Mastering Laws to Interactive Digital Storytelling”, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004.
2004-peinado-transferring.pdf (125.92 KB)
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“Tres perspectivas del suspense formal”, in I Congreso de Jóvenes Investigadores de la Comunicación, 2016.
, “Two Different Approaches to Automated Mark Up of Emotions in Text”, in AI-2006, Cambridge, England, 2006, pp. 101–114.
FranciscoEtAlAI2006.pdf (141.52 KB)
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“UCM at TREC-2012: Does negation influence the retrieval of medical reports?”, in The Twenty-First Text REtrieval Conference, Gaithersburg, Maryland, Estados Unidos, 2012.
, “UCM Submission to the Surface Realization Challenge”, in Surface Realization Challenge. Challenges 2011 Session at 13th European Workshop on Natural Language Generation (ENLG 2011), Nancy, France, 2011.
UCM-SRTask.pdf (63.11 KB)
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“UCM-2: a Rule-Based Approach to Infer the Scope of Negation via Dependency Parsing”, in *SEM Shared Task 2012. Resolving the Scope and Focus of Negation, Montreal, Canada, 2012.
naaclhlt2012.pdf (102.27 KB)
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“UCM-I: A Rule-based Syntactic Approach for Resolving the Scope of Negation”, in *SEM Shared Task 2012. Resolving the Scope and Focus of Negation, 2012.
118_Paper.pdf (168.86 KB)
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“Un modelo para la evaluación de la narrativa basada en partidas de ajedrez”, in Proceedings of the 1st Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2014), 2014.
Delatorre 2014 - Suspense y ajedrez.pdf (403.12 KB)
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“A User Model Based on Content Analysis for the Intelligent Personalization of a News Service”, in User Modeling 2001, 8th International Conference, UM 2001, Sonthofen, Germany, 2001, pp. 216-218.
, “A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism”, in 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019), Paphos, Cyprus, 2019.
Hervasetal-interact2019.pdf (643.72 KB)
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“Using ChatGPT for Story Sifting in Narrative Generation”, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.
iccc.pdf (99.59 KB)
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“Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.
CNL2016-paper11.pdf (212.21 KB)
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“Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Affinities.pdf (59.42 KB)
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“Using linear classifiers in the integration of user modeling and text content analysis in the personalization of a Web-based Spanish News Service”, in Workshop on User Modeling, Machine Learning and Information Retrieval (UM 2001), 2001.
Diaz et al 2001 (MLIRUM).pdf (205.59 KB)
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“Using Semantic Graphs and Word Sense Disambiguation Techniques to Improve Text Summarization”, in XXVII Congreso de la Sociedad Española para el Procesamiento del Lenguaje Natural (SEPLN 2011), 2011.
SEPLN2011.pdf (577.78 KB)
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“Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “WASP: Evaluation of Different Strategies for the Automatic Generation of Spanish verse”, in Symposium on Creative & Cultural Aspects and Applications of AI & Cognitive Science, University of Birmingham, England, 2000.
GervasAISB2000.pdf (51.93 KB)
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“We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World”, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
, “When Reflective Feedback Triggers Goal Revision: a Computational Model for Literary Creativity”, in AI and Feedback, IJCAI 2015, Buenos Aires, 2015.
AInF2015paper5_crc.pdf (812.75 KB)
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“Affect Recognition from Speech”, Artificial Intelligence in Education, vol. 200. IOS Press, pp. 683-685, 2009.
AIED2009.pdf (1.08 MB)
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“Associating Colors to Emotional Concepts Extracted from Unstructured Texts”, ESSLLI Workshop on Computational Creativity, Concept Invention, and General Intelligence (C3GI). pp. 81-89, 2016.
, “An Augmented Reality Experience for Generating New Audiences for Spanish Dance”, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
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