Biblio

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Author Title [ Type(Desc)] Year
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Conference Paper
B. Manero, ,, Romero, A., and Cárdenas, M. M., Adopting an immersive virtual reality system to enhance pre-service teachers’ communicative competence, in 2022 International Conference on Advanced Learning Technologies (ICALT), 2022.
A. Romero Hernandez, Perez, C. Diaz- Faes, Riojo, M. González, Morata, A. Calvo, and Manero, B., Computers or tablets? Choosing devices for educational videogames, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
M. El-Yamri, Romero-Hernandez, A., Gonzalez-Riojo, M., and Manero, B., ComunicArte: A Public Speaking Trainer in Virtual Reality, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019.PDF icon VS05.pdf (581.42 KB)
A. Romero-Hernandez, Gonzalez-Riojo, M., Meriem, E. L. - Y. A. M. R. I., and Manero, B., Dancing a treasure: A videogame to motivate young audiences toward Spanish dance, in 26 th International Conference on Computers in Education, Taiwan, 2018.
E. Rivero-Rodríguez, Villalobos-Sánchez, P., El-Yamri, M., Romero-Hernandez, A., and Manero, B., Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings, in 2022 International Conference on Advanced Learning Technologies (ICALT), 2022.
E. Ruiz-Capillas, Manero, B., and Romero-Hernandez, A., Talk&Play a VR Application to Improve Volume and Silences Use in Verbal Communication, 2022.
Conference Proceedings
A. Romero-Hernandez, MARIN, L., and Manero, B., An Augmented Reality Experience for Generating New Audiences for Spanish Dance, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
Journal Article
A. Romero-Hernandez, Gonzalez-Riojo, M., Sagredo-Olivenza, I., and Manero, B., Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children, IEEE Access, vol. 9, pp. 44283–44291, 2021.
M. López Ibáñez, Romero-Hernandez, A., Manero, B., and Guijarro, M., Computer Entertainment Technologies for the Visually Impaired: An Overview, 2020.
A. Romero-Hernandez, Riojo, M. González, Díaz-Faes-Perez, C., and Manero, B., The courtesy of Spain: Theater for the new generations, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
A. Romero-Hernandez, Gonzalez-Riojo, M., Yamri, M. El, and Manero, B., The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations, Educational Technology & Society, vol. 25, 2022.
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
, Manero, B., Romero-Hernandez, A., Cárdenas, M., and Masó, I., Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance, Virtual Reality, vol. 28, p. 78, 2024.