Biblio

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Conference Paper
P. Delatorre and Salguero, A., Training to Capture Software Requirements by Role Playing, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
A. F. G. Sevilla, Díaz, A., and Lahoz-Bengoechea, J. María, Tools for the use of SignWriting as a Language Resource, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.
P. Delatorre, León, C., Salguero, A., Palomo-Duarte, M., and Gervás, P., Outcome inference based on threat resources in suspenseful scenes, in {Proceedings of 5th AISB Symposium on Computational Creativity 2018}, Liverpool (UK), 2018.
L. Rello, Bautista, S., Baeza-Yates, R., Gervás, P., Hervás, R., and Saggion, H., One Half or 50%? An Eye-Tracking Study of Number Representation Readability, in INTERACT 2013 designing for diversity, Cape Town, South Africa, 2013.PDF icon interact2013-NENE.pdf (353.78 KB)
M. Miranda, Sánchez-Ruiz, A., and Peinado, F., A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
R. Imbert, Sánchez, L., de Antonio, A., Méndez, G., and Ramírez, J., A multiagent extension for virtual reality based intelligent tutoring systems, in Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on, 2007, pp. 82–84.PDF icon ICALT'07-Imbertetal-MAEVIFStructure.pdf (581.48 KB)
P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
P. Delatorre, León, C., Salguero, A., Mateo-Gil, C., and Gervás, P., Impact of interactivity on information management for suspense in storytelling, in Proceedings of AISB Annual Convencion 2017, 2017.PDF icon Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
G. Méndez, Sánchez, M. I., and de Antonio, A., Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.PDF icon Camera-ready.pdf (266.76 KB)
A. F. G. Sevilla, Fernandez-Isabel, A., and Díaz, A., Grafeno: Semantic graph extraction and operation, in International Conference on Digital Information Management (ICDIM 2016), 2016.
P. Gervás, Pérez y Pérez, R., Sosa, R., and Lemaitre, C., On the Fly Collaborative Story-Telling: Revising Contributions to Match a Shared Partial Story Line., in International Joint Workshop on Computational Creativity, London, 2007.PDF icon ColaborativeStoryTelling.pdf (245.05 KB)
A. F. G. Sevilla, Fernandez-Isabel, A., and Díaz, A., Enriched semantic graphs for extractive text summarization, in Conference of the Spanish Association for Artificial Intelligence, 2016.
A. Tapscott, Gómez, J., León, C., Smailovic, J., Znidarsic, M., and Gervás, P., Empirical Evidence of the Limits of Automatic Assessment of Fictional Ideation, in C3GI at ESSLLI 2016 Computational Creativity, Concept Invention, and General Intelligence, 2016.
P. Gutiérrez Merino, Suárez, G. Eugercios, Popova, E. Kaloyanova, Francisco, V., and Hervás, R., EmoTraductor: Análisis Emocional para la Inclusión Digital, in IV Congreso Internacional Universidad y Discapacidad (CIUD 2018), Madrid, Spain, 2018.PDF icon EmoTraductor-CIUD2018.pdf (321.42 KB)
F. Peinado, Santorum, M., and Ordóñez, J. Pablo, El juegofórum: experiencias en el análisis colaborativo de videojuegos dentro del ámbito universitario, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
M. I. Sánchez, de Antonio, A., Imbert, R., Méndez, G., and de Amescua, A., Design Tasks in Virtual Environments Development, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001.PDF icon SEKE01.pdf (54.36 KB)
T. de Salas, Rodríguez, M., Vargas, A. B., Bautista, S., Hervás, R., and Gervás, P., Desarrollo de una aplicación de ayuda para la redacción de textos simplificados, in I Congreso Internacional Universidad y Discapacidad, 2012.PDF icon SinopsisMartaRodriguezEtAl.pdf (33 KB)
S. Bautista and Saggion, H., Can Numerical Expressions Be Simpler? Implementation and Demostration of a Numerical Simplification System for Spanish, in 9th International Conference on Language Resources and Evaluation, Reykjavik, 2014.PDF icon LREC_CR.pdf (218.64 KB)
R. Hervás, Sánchez-Ruiz, A., Gervás, P., and León, C., Calibrating a Metric for Similarity of Stories against Human Judgment, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015.PDF icon HervasEtAl_ICCBR-EC.pdf (199.25 KB)
S. Colton, Llano, M. Teresa, Hepworth, R., Charnley, J., Gale, C. V., Baron, A., Pachet, F., Roy, P., Gervás, P., Collins, N., Sturm, B., Weyde, T., Wolff, D., and Lloyd, J. Robert, The Beyond the Fence Musical and Computer Says Show Documentary, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon The-Beyond-the-Fence-Musical-and-Computer-Says-Show-Documentary.pdf (11.04 MB)
Book Chapter
M. I. S. Segura, de Antonio, A., and Méndez, G., Desarrollo de Entornos Virtuales para Web, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005.PDF icon CAPITULO-EV v10.pdf (251.57 KB)

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