Biblio
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“Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017. Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
, “Improving Summarization of Biomedical Documents using Word Sense Disambiguation”, Proceedings of the 2010 Workshop on Biomedical Natural Language Processing, ACL 2010. Uppsala, Sweden, 2010. BioNLP2010.pdf (183.62 KB)
, “Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis”, IEEE Access, vol. 9, pp. 39626–39635, 2021.
, “Information management in interactive and non-interactive suspenseful storytelling”, Connection Science, vol. 31, pp. 82-101, 2019.
, “Integration of lexical and syntactic simplification capabilities in a text editor”, Procedia Computer Science, 2013. DSAI2013-HervasEtAl_CRC.pdf (119.16 KB)
, “Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos”, La Revista Icono 14, vol. 4, 2005. 2005-peinado-juego.pdf (262.71 KB)
, “The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “Making Numerical Information more Accessible: Implementation of a Numerical Expressions Simplification Component for Spanish”, ITL- International Journal of Applied Linguistics, pp. 299-323, 2014. Bautista_Saggion_CR_ITL_SIRS.pdf (455.47 KB)
, “A multiagent extension for virtual reality based intelligent tutoring systems”, in Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on, 2007, pp. 82–84. ICALT'07-Imbertetal-MAEVIFStructure.pdf (581.48 KB)
, “A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “One Half or 50%? An Eye-Tracking Study of Number Representation Readability”, in INTERACT 2013 designing for diversity, Cape Town, South Africa, 2013. interact2013-NENE.pdf (353.78 KB)
, “Optimizing player and viewer amusement in suspense video games”, IEEE Access, vol. 7, pp. 85338–85353, 2019.
, “Outcome inference based on threat resources in suspenseful scenes”, in {Proceedings of 5th AISB Symposium on Computational Creativity 2018}, Liverpool (UK), 2018.
, “Overview of the CLEF 2007 Multilingual Question Answering Track”, Advances in Multilingual and Multimodal Information Retrieval. 8th Workshop of the Cross-Language Evaluation Forum, CLEF 2007. Revised Selected Papers, vol. 5152. Springer, Budapest, Hungary, p. 200--236, 2008. Overview QA CLEF 2007.pdf (521.88 KB)
, “Overview of the CLEF 2007 Multilingual Question Answering Track”, Advances in Multilingual and Multimodal Information Retrieval. 8th Workshop of the Cross-Language Evaluation Forum, CLEF 2007. Revised Selected Papers, vol. 5152. Springer, Budapest, Hungary, p. 200--236, 2008. Overview QA CLEF 2007.pdf (521.88 KB)
, “Predicting the effects of suspenseful outcome for automatic storytelling”, Knowledge-Based Systems, vol. 209, p. 106450, 2020.
, “Resolving Ambiguity in Biomedical Text to Improve Summarization”, Information Processing & Management, vol. 48(4), 2012.
, “Techniques for Recognizing Textual Entailment and Semantic Equivalence”, 11th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 2005. Revised Selected Papers, vol. 4177. Springer, Santiago de Compostela, Spain, p. 418--428, 2006. Herrera_Pe~nas_Verdejo_CAEPIA05_LNAI.pdf (137.24 KB)
, “Técnicas Aplicadas al Reconocimiento de Implicación Textual”, XI Conferencia de la Asociación Española para la Inteligencia Artificial, vol. 2, 2 vol. Asociación Española para la Inteligencia Artificial, Santiago de Compostela, España, p. 243--252, 2005. Herrera_Pe~nas_Verdejo_CAEPIA05_wn.pdf (134.39 KB)
, “Tools for the use of SignWriting as a Language Resource”, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.
, “Training to Capture Software Requirements by Role Playing”, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
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