Biblio

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M. López-Ibáñez and Peinado, F., Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
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F. Peinado and Gervás, P., Transferring Game Mastering Laws to Interactive Digital Storytelling, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004.PDF icon 2004-peinado-transferring.pdf (125.92 KB)
F. Peinado, Navarro, A., and Gervás, P., A Testbed Environment for Interactive Storytellers, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008.PDF icon 2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
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P. Gervás, Díaz-Agudo, B., Peinado, F., and Hervás, R., Story Plot Generation based on CBR, in 24th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence (AI-2004), Cambridge, UK, 2004.PDF icon GervasetalAI2004.pdf (313.9 KB)
F. Peinado, Escribano, F., Moreno, M., Iparraguirre, A. Andrés, Zapata, R., and Moreno-Ger, P., Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
V. Francisco, Peinado, F., Hervás, R., and Gervás, P., Semantic Web Approaches to the Extraction and Representation of Emotions in Texts , in Semantic Web: Standards, Tools and Ontologies, NOVA Publishers, 2010.PDF icon FranciscoEtAlNovaSW.pdf (389.67 KB)
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F. Peinado, Cavazza, M., and Pizzi, D., Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.PDF icon 2008-peinado-revisiting.pdf (398.83 KB)
F. Peinado and Navarro, A., RCEI: An API for Remote Control of Narrative Environments, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 181-186.PDF icon 2007-peinado-rcei-PUBLISHED.pdf (1 MB)
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M. Miranda, Sánchez-Ruiz, A., and Peinado, F., A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
P. Gervás, Lönneker, B., Meister, J. C., and Peinado, F., Narrative Models: Narratology Meets Artificial Intelligence, in International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis, Genova, Italy, 2006, pp. 44-51.PDF icon 2006-gervas-narrative.pdf (165.22 KB)
F. Peinado, Narración Digital e Interactiva: Dirección automática de entornos virtuales, Novática, vol. 180, 2006.PDF icon 2006-peinado-narracion-PRE.pdf (65.94 KB)
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M. Miranda and Peinado, F., Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
N. Alvarez-Ayerza and Peinado, F., Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
F. Peinado and Gervás, P., Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97.PDF icon 2006-peinado-minstrel.pdf (84.98 KB)
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F. Peinado, Gervás, P., and Moreno-Ger, P., Interactive Storytelling in Educational Environments, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.PDF icon 2005-peinado-interactive.pdf (205.59 KB)
F. Peinado, Interactive Digital Storytelling: Automatic Direction of Virtual Environments, Upgrade, vol. VII, pp. 42-46, 2006.PDF icon 2006-peinado-interactive-PRE.pdf (64.07 KB)
C. León, Peinado, F., and Navarro, A., An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.PDF icon icids08.pdf (343.07 KB)
P. Lendvai, Declerck, T., Darányi, S., Gervás, P., Hervás, R., Malec, S., and Peinado, F., Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case, in Seventh conference on International Language Resources and Evaluation (LREC'10), La Valetta, Malta, 2010.PDF icon 654_Paper.pdf (1.25 MB)
R. Hervás, Arroyo, J., Francisco, V., Peinado, F., and Gervás, P., Influence of personal choices on lexical variability in referring expressions, Natural Language Engineering, vol. 22, pp. 257-290, 2016.PDF icon HervasEtAl_NLE_2016.pdf (480.66 KB)
M. Miranda and Peinado, F., Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.

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