Biblio
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Author [ Title] Type Year Filters: First Letter Of Title is M [Clear All Filters]
“The Multiple Language Question Answering Task at CLEF 2003”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004. QAatCLEF2003.pdf (195.29 KB)
, “Multilingual extension and evaluation of a poetry generator”, Natural Language Engineering, pp. 1–39, 2017. multilingual_poetry.pdf (603.12 KB)
, “Multi-document Summarization Techniques for Generating Image Descriptions: A Comparative Analysis”, in Multi-source, Multilingual Information Extraction and Summarization (Theory and Applications of Natural Language Processing), Springer, 2012.
, “Multi-Document Summarization by Capturing the Information Users are Interested in”, in Recent Advances in Natural Language Processing (RANLP 2011), 2011. RANLP2011.pdf (95.01 KB)
, “A Multiagent Text Generator with Simple Rhetorical Habilities”, in Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness (Workshop from AAAI-06), Boston, USA, 2006, pp. 37-44. CABH06.pdf (169.49 KB)
, “A multiagent extension for virtual reality based intelligent tutoring systems”, in Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on, 2007, pp. 82–84. ICALT'07-Imbertetal-MAEVIFStructure.pdf (581.48 KB)
, “Modulare la suspense del lettore attraverso un modelo computazionale”, in XXVIII Congresso Nazionale Sezione di Psicologia dello sviluppo e dell'educazione, 2015. Delatorre 2015 - Modulare la suspense del lettore.pdf (73.56 KB)
, “A modifiable agent-based software architecture for intelligent virtual environments for training”, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322. mendezG-AgentIVET.pdf (118.01 KB)
, “Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Modelling the Generation of Customised Poetry in JESS”, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 543-552.
, “Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “Modeling Literary Style for Semi-automatic Generation of Poetry”, in User Modeling 2001, 8th International Conference, Sonthofen, Germany, 2001, pp. 231-233.
, “Modelado dinámico de usuario en un sistema de personalización de contenidos Web”, CAEPIA-TTIA 2003 , vol. Volumen II. pp. 45-54, 2003. Diaz&Gervas 2003 (CAEPIA).pdf (207.12 KB)
, “Modelado automático de procesos creativos: ¿hasta dónde se puede llegar?”, in El arte de educar creativamente. Reflexiones para una educación artística contemporánea., Santa Cruz de Tenerife: TEA Tenerife Espacio Escénico de las Artes, 2019, p. 227--239.
, “A Model of Interpretation of Embedded Stories”, in Text2Story: 4th International Workshop on Narrative Extraction from Texts, Lucca, Tuscany, 2021. Text2Story2021-paper11-rev.pdf (234.02 KB)
, “A Model of Character Evolution based on Stanislavsky-driven BDI Agents”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017. C3GI_2017_paper_12.pdf (389.34 KB)
, “A Model of Character Affinity for Agent-Based Story Generation”, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014. MendezGervasLeon-kicss2014.pdf (345.73 KB)
, “A Model for Human Readable Instruction Generation Using Level-Based Discourse Planning and Dynamic Inference of Attributes Disambiguation”, in 12th European Workshop on Natural Language Generation, Athens, Greece, 2009. nlgenvironment.pdf (1.89 MB)
, “Mixed Narrative and Dialog Content Planning Based on BDI Agents”, in XII Conferencia de la Asociación Española para Inteligencia Artificial, Salamanca, Spain, 2007. caepia07.pdf (148.32 KB)
, “mIVA: Why to use Mobile Agents in Virtual Environments and Wireless Devices?”, in 15th European Conference on Artificial Intelligence (ECAI2002). Workshop 6: Artificial Intelligence in Mobile Systems, 2002. AIMS2002.pdf (439.01 KB)
, “Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL”, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97. 2006-peinado-minstrel.pdf (84.98 KB)
, “Mining Knowledge in Storytelling Systems for Narrative Generation”, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016. Concepcionetal-CC-NLG.pdf (151.21 KB)
, “MILES (Modelos de Interacción centrados en Lenguaje, Espacio y Semántica computacional)”, in Congreso de la Sociedad Española para el Procesamiento del Lenguaje Natural (SEPLN 2012), Castellón, Spain, 2012. milesARTsepln CRC.pdf (145.78 KB)
, “A microservice-based architecture for story generation”, in Microservices, Odense, Denmark, 2017. ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
, “Metrics for Desired Structural Features for Narrative Renderings of Game Logs”, Journal of Entertainment Computing, 2014.
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