Biblio

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2016
P. Delatorre, Arfè, B., Gervás, P., and Palomo-Duarte, M., A component-based architecture for suspense modelling, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016.PDF icon Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
P. Delatorre, Palomo-Duarte, M., and Gervás, P., Formalising suspense from immersive environments, in Proceedings 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016.PDF icon Delatorre 2016 - Suspense from immerisve environments.pdf (401.4 KB)
P. Delatorre and Salguero, A., Training to Capture Software Requirements by Role Playing, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
P. Delatorre, Tres perspectivas del suspense formal, in I Congreso de Jóvenes Investigadores de la Comunicación, 2016.
2014
P. Delatorre and Gervás, P., Un modelo para la evaluación de la narrativa basada en partidas de ajedrez, in Proceedings of the 1st Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2014), 2014.PDF icon Delatorre 2014 - Suspense y ajedrez.pdf (403.12 KB)
0
P. Delatorre, León, C., Palomo-Duarte, M., and Gervás, P., Adding Suspense to a Story Generation System through a Cognitive Model of the Impact of affective Terms, in {Proceedings of the Sixth International Workshop on Computational Creativity, Concept Invention, and General Intelligence (C3GI 2017)}, Madrid, Spain.