Biblio

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2019
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
A. F. G. Sevilla and Lahoz-Bengoechea, J. María, A different description of orientation in sign languages, Procesamiento del Lenguaje Natural, pp. 53–60, 2019.
P. Delatorre, Salguero, A., León, C., and Tapscott, A., The Impact of Context on Affective Norms: A Case of Study With Suspense, Frontiers in Psychology, vol. 10, p. 1988, 2019.
P. Delatorre, León, C., Salguero, A., Palomo-Duarte, M., and Gervás, P., Information management in interactive and non-interactive suspenseful storytelling, Connection Science, vol. 31, pp. 82-101, 2019.
P. Delatorre, León, C., Salguero, A., and Tapscott, A., Optimizing player and viewer amusement in suspense video games, IEEE Access, vol. 7, pp. 85338–85353, 2019.
2017
P. Delatorre, León, C., Salguero, A., Mateo-Gil, C., and Gervás, P., Impact of interactivity on information management for suspense in storytelling, in Proceedings of AISB Annual Convencion 2017, 2017.PDF icon Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
2016
A. Fernandez-Isabel, Sevilla, A. F. G., and Díaz, A., Associating Colors to Emotional Concepts Extracted from Unstructured Texts, ESSLLI Workshop on Computational Creativity, Concept Invention, and General Intelligence (C3GI). pp. 81-89, 2016.
S. Colton, Llano, M. Teresa, Hepworth, R., Charnley, J., Gale, C. V., Baron, A., Pachet, F., Roy, P., Gervás, P., Collins, N., Sturm, B., Weyde, T., Wolff, D., and Lloyd, J. Robert, The Beyond the Fence Musical and Computer Says Show Documentary, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon The-Beyond-the-Fence-Musical-and-Computer-Says-Show-Documentary.pdf (11.04 MB)
A. Tapscott, Gómez, J., León, C., Smailovic, J., Znidarsic, M., and Gervás, P., Empirical Evidence of the Limits of Automatic Assessment of Fictional Ideation, in C3GI at ESSLLI 2016 Computational Creativity, Concept Invention, and General Intelligence, 2016.
A. F. G. Sevilla, Fernandez-Isabel, A., and Díaz, A., Enriched semantic graphs for extractive text summarization, in Conference of the Spanish Association for Artificial Intelligence, 2016.
A. F. G. Sevilla, Fernandez-Isabel, A., and Díaz, A., Grafeno: Semantic graph extraction and operation, in International Conference on Digital Information Management (ICDIM 2016), 2016.
M. Miranda, Sánchez-Ruiz, A., and Peinado, F., A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
P. Delatorre and Salguero, A., Training to Capture Software Requirements by Role Playing, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
2015
R. Hervás, Sánchez-Ruiz, A., Gervás, P., and León, C., Calibrating a Metric for Similarity of Stories against Human Judgment, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015.PDF icon HervasEtAl_ICCBR-EC.pdf (199.25 KB)

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