Biblio

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2024
P. Gervás, León, C., Kumar, M., Méndez, G., and Bautista, S., Configuring an LLM Chatbot as Practice Partner for Language Learning, in 18th Ibero-American Conference on Artificial Intelligence (IBERAMIA 2024), Montevideo, Uruguay, 2024.PDF icon iberamia2024-llm-learn.CRC_.pdf (290.12 KB)PDF icon PosterIberamia2024-ChatGPTLanguageLearning.pdf (1.5 MB)
R. Hervás, Francisco, V., Concepción, E., Sevilla, A. F. G., and Méndez, G., Creating an API Ecosystem for Assistive Technologies oriented to Cognitive Disabilities, IEEE Access, 2024.
P. Gervás and Méndez, G., Distributing Creative Responsibility Between a Knowledge-Based Content Determiner and a Neural Text Realizer, in 23rd EPIA Conference on Artificial Intelligence (Thematic Track AI and Creativity), Viana de Castelo, Portugal, 2024.PDF icon EPIA2024-LLM-creativity-CRC.pdf (234.58 KB)
P. Gervás and Méndez, G., Evolutionary Plot Arcs for a Series of Neurally-Generated Episodes, in 15th International Conference on Computational Creativity, Jönköping, Sweden, 2024.PDF icon ICCC-evo-neural-series-CRC.pdf (143.95 KB)
S. Góngora, Chiruzzo, L., Méndez, G., and Gervás, P., PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games, in 15th International Conference on Computational Creativity, Jönköping, Sweden, 2024.PDF icon ICCC_2024_RolePlayingGames-23.pdf (720.9 KB)
P. Gervás and Méndez, G., Pruning Worlds into Stories: Affective Interactions as Fitness Function, in 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART), Aberystwyth, United Kingdom, 2024.PDF icon storySifting-EvoMusArt2023-CRC.pdf (237.12 KB)
B. Corsetti, Moreno, L., and Hervás, R., Shaping Interactive Systems: Defining Features to Meet the Needs of Individuals with Mild Intellectual Disabilities, XXIV Congreso Internacional de Interacción Persona-Ordenador \ XXIV International Conference on Human Computer Interaction (Interacción 2024). ACM Digital Library, A Coruña, Spain, 2024.
P. Gervás and Méndez, G., Tagging Narrative with Propp's Character Functions Using Large Language Models, in Seventh International Workshop on Narrative Extraction from Texts (Text2Story 2024), Glasgow, Scotland, 2024.PDF icon Automated_Tagging_of_Narrative_Synopses_with_Proppian_Character_Functions.pdf (580.88 KB)
I. Alvarez, Manero, B., Romero-Hernandez, A., Cárdenas, M., and Masó, I., Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance, Virtual Reality, vol. 28, p. 78, 2024.
I. Alvarez, Manero, B., Romero-Hernandez, A., Cárdenas, M., and Masó, I., Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance, Virtual Reality, vol. 28, p. 78, 2024.
2023
P. Gervás, Méndez, G., and Concepción, E., Evolutionary combination of connected event schemas into meaningful plots, Genetic Programming and Evolvable Machines, vol. 24, 2023.
P. Gervás, Méndez, G., and Concepción, E., Evolutionary Combination of Subplot Patterns into Meaningful Plots, Researchsquare (preprint) - Genetic Programming and Evolvable Machines, 2023.PDF icon v1_covered.pdf (571.22 KB)
P. Gervás and Méndez, G., Evolutionary Story Sifting over the Log of a Social Simulation, in XVII International Workshop on Artificial Life and Evolutionary Computation (WIVACE 2023), Venice, Italy, 2023.PDF icon WIVACE-2023-charade.pdf (193.28 KB)
B. Corsetti, Hervás, R., and Moreno, L., Knowing Users with Mild Intellectual Impairments in UX Design Processes, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
S. Góngora, Chiruzzo, L., Méndez, G., and Gervás, P., Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games, in Games and Learning Alliance Conference, Dublin, Ireland, 2023.PDF icon GALA_2023_paper_68.pdf (256.45 KB)
G. Méndez and Gervás, P., Using ChatGPT for Story Sifting in Narrative Generation, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.PDF icon iccc.pdf (99.59 KB)
2022
B. Manero, ,, Romero, A., and Cárdenas, M. M., Adopting an immersive virtual reality system to enhance pre-service teachers’ communicative competence, in 2022 International Conference on Advanced Learning Technologies (ICALT), 2022.
V. Francisco, Moreno-Ger, P., and Hervás, R., Application of Competitive Activities to Improve Students’ Participation, IEEE Transactions on Learning Technologies, vol. 15, pp. 2-14, 2022.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2022.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2022.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2022.
A. Romero-Hernandez, Gonzalez-Riojo, M., Yamri, M. El, and Manero, B., The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations, Educational Technology & Society, vol. 25, 2022.
B. Arfé, Delatorre, P., and Mason, L., Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study, Reading and Writing, 2022.
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.

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