Biblio
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Author Title Type [ Year] Filters: First Letter Of Last Name is M [Clear All Filters]
“Configuring an LLM Chatbot as Practice Partner for Language Learning”, in 18th Ibero-American Conference on Artificial Intelligence (IBERAMIA 2024), Montevideo, Uruguay, 2024. iberamia2024-llm-learn.CRC_.pdf (290.12 KB) PosterIberamia2024-ChatGPTLanguageLearning.pdf (1.5 MB)
, “Creating an API Ecosystem for Assistive Technologies oriented to Cognitive Disabilities”, IEEE Access, 2024.
, “Distributing Creative Responsibility Between a Knowledge-Based Content Determiner and a Neural Text Realizer”, in 23rd EPIA Conference on Artificial Intelligence (Thematic Track AI and Creativity), Viana de Castelo, Portugal, 2024. EPIA2024-LLM-creativity-CRC.pdf (234.58 KB)
, “Evolutionary Plot Arcs for a Series of Neurally-Generated Episodes”, in 15th International Conference on Computational Creativity, Jönköping, Sweden, 2024. ICCC-evo-neural-series-CRC.pdf (143.95 KB)
, “PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games”, in 15th International Conference on Computational Creativity, Jönköping, Sweden, 2024. ICCC_2024_RolePlayingGames-23.pdf (720.9 KB)
, “Pruning Worlds into Stories: Affective Interactions as Fitness Function”, in 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART), Aberystwyth, United Kingdom, 2024. storySifting-EvoMusArt2023-CRC.pdf (237.12 KB)
, “Shaping Interactive Systems: Defining Features to Meet the Needs of Individuals with Mild Intellectual Disabilities”, XXIV Congreso Internacional de Interacción Persona-Ordenador \ XXIV International Conference on Human Computer Interaction (Interacción 2024). ACM Digital Library, A Coruña, Spain, 2024.
, “Tagging Narrative with Propp's Character Functions Using Large Language Models”, in Seventh International Workshop on Narrative Extraction from Texts (Text2Story 2024), Glasgow, Scotland, 2024. Automated_Tagging_of_Narrative_Synopses_with_Proppian_Character_Functions.pdf (580.88 KB)
, “Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance”, Virtual Reality, vol. 28, p. 78, 2024.
, “Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance”, Virtual Reality, vol. 28, p. 78, 2024.
, “Evolutionary combination of connected event schemas into meaningful plots”, Genetic Programming and Evolvable Machines, vol. 24, 2023.
, “Evolutionary Combination of Subplot Patterns into Meaningful Plots”, Researchsquare (preprint) - Genetic Programming and Evolvable Machines, 2023. v1_covered.pdf (571.22 KB)
, “Evolutionary Story Sifting over the Log of a Social Simulation”, in XVII International Workshop on Artificial Life and Evolutionary Computation (WIVACE 2023), Venice, Italy, 2023. WIVACE-2023-charade.pdf (193.28 KB)
, “Knowing Users with Mild Intellectual Impairments in UX Design Processes”, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
, “Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games”, in Games and Learning Alliance Conference, Dublin, Ireland, 2023. GALA_2023_paper_68.pdf (256.45 KB)
, “Using ChatGPT for Story Sifting in Narrative Generation”, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023. iccc.pdf (99.59 KB)
, “Adopting an immersive virtual reality system to enhance pre-service teachers’ communicative competence”, in 2022 International Conference on Advanced Learning Technologies (ICALT), 2022.
, “Application of Competitive Activities to Improve Students’ Participation”, IEEE Transactions on Learning Technologies, vol. 15, pp. 2-14, 2022.
, “Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2022.
, “Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2022.
, “Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2022.
, “The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
, “Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study”, Reading and Writing, 2022.
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
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